From an evolutionary psychology perspective, we discover that for the last 10,000 years learning occurred through routines that look more like a computer game than a lecture. The lecture/test model has only been used for a sliver of time. It turns out we are hardwired to learn through story and play, not read text.
Imagine your employees swiping right for your learning programs.
About the Presenter:
Jonathan Peters, PhD
Chief Motivation Officer
Jonathan Peters, PhD, is the Chief Motivation Officer at Sententia. He has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members. With Sententia, he applies his knowledge and experience to make learning more enticing, engaging, and encouraging through gamification.
Dr. Peters is the co-author of The Motivators and Mechanics: The Purposeful Application of Game Mechanics and Dynamics to Learning Experiences. He is also an adjunct professor at the University of Nevada, Las Vegas, though he calls Austin, Texas home.
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